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This was just pasted over from the original GitHub repository wiki, I apologize for the formatting being rough around the edges.

Music Credits

Below is a list of music artists who I’ve used their work in my modpack projects.

Cjbeards

Please check out Cjbeards, very awesome music! He has stated his music is free use as mentioned here, but please check his channel on YouTube. I do not own any of his work or music.

Farabi Hasan Music

Feel free to use my mix as a BGM for your contents, but do please leave credits!

  • [menu3.ogg and chirp.ogg] [Arlecchino Battle Theme Phase 1 & 2 (Fan-Made) Genshin Impact - Farabi Hasan Music](https://youtu.be/1Jj5aAEYSeo)

Contributors

Just to list the people who have contributed to this modpack.

Modpack Team

The people behind the modpack.

CelestialAbyss (Lead Author)

Currently it is technically just me… It’s also unfortunate to say that I might not be able to accomplish everything I wanted to with my modpack but I’ll try to the best of my ability. Also, the modpack icon and animated black hole among other assets like the title and retextures are made by me using paint.NET or Blender or a combination of the two. The main menu animation took forever to render on my GTX 1660 Ti, even with the newest changes to the Cycles rendering engine so it might be a while before I try and tackle the suggestions that were said in the Create Discord server.

Ryanite (Tester)

The multiplayer server administrator, also loves Create. Will take my place in case my living situation gets out of my control entirely.

patchi (Tester)

Suggested the steeleaf tools to be used for Ars Nouveau’s Tier 1 Spell Book. Sorry that the game didn’t accept the items correctly. Has also made me fear Ars Nouveau’s power.

3rd Party Contributors

As for people who helped me in the process of developing the modpack there’s quite a few:

Lat - KubeJS

Thank you for making KubeJS and providing occasional support.

Max - KubeJS

Thank you for fixing KubeJS Create for all the times I discovered bugs with it ;-;

squoshi

  • Check out their modpack Magna here: https://www.curseforge.com/minecraft/modpacks/magna
  • A personal note to squoshi: You’ll probably never see this but sorry for annoying you (if I did)

ChiefArug

  • Thank you for helping me and others extensively, especially providing an example of key map pairings

Pie

  • Also helped me with the above

Reveter

  • Thank you for providing the following script when KubeJS wasn’t respecting NBT tags of Patchouli books:
onEvent('item.tooltip', event => {
    event.addAdvanced('patchouli:guide_book', ((item, advanced, text) => {
        if (!item.hasNBT()) return;
        if (item.nbt['patchouli:book'] == 'patchouli:tome_of_finality') {
            text.add(Component.lightPurple("Hi! Please craft this book, it's important. - Overseers of Finality"))
        }
    }))
})

YT Mango (Mango is Me! on the KubeJS Discord)

  • Provided a this fix when I encountered a 1.19.2 KubeJS related issue.
    Array(9).fill('minecraft:coal_block').concat([Fluid.of('minecraft:lava', 250)])
    

Lexxie Raven Black (Lady Lexxie Black on the KubeJS Discord)

  • Provided a script fix for the same problem above.
  • Helped during the KubeJS Create dark ages

Tazz

  • Thank you for helping me understand how to use a for loop.

EnigmaQuip

  • Explained why KubeJS and KubeJS Legacy were behaving differently. Future modpack devs, please read (if this is still the case in the future):

Celeste, I was snooping your pack and you have a note in your wiki about not being able to use twilight tools for the ars spellbook in 1.18 due to kubejs. It is possible if you want to keep that recipe, the reason it works in 1.19 and not in 1.18 is due to a change in the way recipe ingredients in kubejs are setup. In 1.18 they strictly check nbt by default, so you need to ignore it so as to not worry about enchants or damage. While in 1.19 it ignores all nbt data by default and you need to tell it to check that data. If you wrap each twilight tool in Item.of(“mod:id”).ignoreNBT() your recipe will work again

  • Also helped during the KubeJS Create dark ages

TheBCWonder

  • Helped with the Flint and Steel durability not being used issue.

More importantly, thank you to the awesome mod developers and their teams. Will be writing a long list below.

Create Mod Team

Literally the only reason I got back into Minecraft and got into scripting with KubeJS then later modpack development.

  • simibubi
  • kryppers
  • dani.ase
  • Jozufozu
  • Pepper
  • tterrag

KubeJS

Thank you for making modpack development so easy. I can’t imagine in a decade that this would have been achievable to the same degree. The amount of customization is insane.

  • Lat
  • Max

SuperMartijn642

Thank you for making the Fusion mod. It’s so easy to use and make connected textures with!